A Hat in Time

A Hat in Time Official Website

Follow Hat Kid as she travels in time, solves mysteries and beat up bad guys!

A Hat in Time is a collectathon adventure game. Run around in 7 vastly different worlds, while the evil Moustache Girl is loose causing havoc! Even if you can’t beat the bad guys right now, don’t worry, you’ve got time on your hands. Change the course of the game’s story and before you know it, the enemies are crumbling in fear.

The game is inspired by retro 3D collectathon adventure games like Banjo-Kazooie, Conker’s Bad Fur Day, Donkey Kong 64 etc.. As a result, environment, characters and platforming are key elements in this game!

Hat Kid doesn’t come unarmed: she has her trusty umbrella that has a multitude of applications, such as a melee weapon, a hookshot and even a propella! Use your wits and change history in order to explore all possible different realities!

Minimum System Requirements
Windows XP or later
2.0+ GHz processor
512 MB system RAM
3 GB free hard drive space

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TF2 Bomberman

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(Note: The mode is part of Gamemode Madness and is in rotation) 


TF2 Bomberman is a Team Fortress 2 mod based on the classic video game “Bomberman”.

TF2 Bomberman is played with RED Demomen on a grid with breakable blocks and a weak version of the Stickybomb Launcher that can only fire one sticky at a time, detnonates by itself, and fires extremely slow. The blocks when broken release powerups that make you fire faster, increase the number of stickies launched, make you run faster, and have them detnonate faster. When killed, you become a BLU Demoman on top of the map, shooting at the remaning RED with an extremely slow Loch-n-Load that only fires one bullet at a time. When you kill a RED Demoman, you take their spot. When there are two RED players left, the remaining BLU become ghosts that go around the map, and kill the players on contact. The last remaining player wins.

Development Team

Lefonna – Concept maker, map maker, team leader
Mecha the Slag (Jonas Kærlev) – Coder


Public Review

PC Gamer – 12th of March 2012

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Source Code Download


TF2Ware is a custom SourceMod game mode and accompanying map that emulates the gameplay style of the WarioWare game series on Nintendo consoles.

The gameplay within the map involves all players participating in randomly chosen ‘microgames’, simple tasks with short instructions and a duration of less than 5 seconds. Players are automatically changed to the class the microgame (or their role within the microgame) requires, are generally forced to wield a specific weapon (or whatever is currently in the required slot), and do not have any ammunition or cannot melee unless the microgame requires it. Players earn one point per microgame that they ‘win’, and as soon as one player has 18 points a Boss Stage is begun, which is longer (about one minute on average) and slightly more complex than the normal microgames, and always has a dedicated environment within the map. The player with the most points following a Boss Stage is given free rein to kill all other players on the stage, after which the flow of gameplay is looped and everybody’s score resets to 0.

The gamemode was made by Jonas Kærlev (‘Mecha the Slag’)

Notable Fact

A total of 4 Valve Software employees has played TF2Ware as of writing; the most recent being Druken f00l.

Special Thanks To

NuclearWatermelon – Coding
Benny – Coding
Marty – Mapping

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Super Zombie Fortress

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YouTube Video PreviewSource Code Download


Super Zombie Fortress is a server-side mod created by Mecha the Slag, and is based off the earlier “Zombie Fortress” mod. The mod pits survivors (RED) to try and either outlast the map time or capture all the control points, while surviving the player-controlled zombies (BLU). (Scout, Heavy,and Spy) When a player dies, they are turned into a zombie. The last survivor is granted overheal, and their weapons get a 100% critical chance. The changes made in the Super version, is the map choice on making survivors start out with their melee weapon, and then have to find weapons along the way. Another is the addition of Special Infected. When a player does well as a zombie, they get a chance to become a “Special Infected”. The player then either becomes a Spy with a damaging lazer, or a Heavy with a powerful Splendid Screen that stuns on hit. There is word on a Special Infected for Scout, but it is not clear what that will do.

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Discussion @ Slag Gaming


Tengoku.Me is a rhythm simulator based on Nintendo’s Rhythm Heaven series. It’s main focus is customization: being able to make your own rhythm experience.

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Invert Inc.




Welcome to Invert Inc. and Invert Inc. related accessories. Invert Inc. presents to you: Invert Inc. Invertion Energy: Fueling the world with Invert Inc., available anywhere. Invert Inc.: Your safetynet for energy resources.


30 unique puzzle levels inside the Invert Inc. complex.

An entirely custom musical touch.

A simple level editor to make and share even more levels!


Invert Inc. won second place in the 20-event GameBuilder competition.

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Advanced Weaponiser 2

Play Now!Forum @ Slag GamingSource Code Download



Advanced Weaponiser 2 is a Team Fortress 2 mod that adds new weapons to Team Fortress 2.

The mod is the sucessor to Advanced Weaponiser, also made by myself (Mecha the Slag).


Advanced Weaponiser 2 has gained huge popularity due to it’s close connection to the gaming community. Most if not all weaponry is based on community suggestions and/or implementations.

Some mod features is the addition of weapons with many custom attributes, such as “Disorientates on Impact” (The Perceptionist), “Revives You With an Electrical Shock Upon Near-Death” (The Electroshock), and even “Can Climb Walls” (The Camper’s Climber) The mod has over 30 weapons, and new ones are tested every month.

Development Team

Mecha the Slag

Author and Main Developer


Community Contributor


Community Contributor


Community Contributor


Community Contributor


Community Contributor

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Parkour Fortress

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YouTube Development PlaylistForum @ Slag Gaming

Parkour Fortress is a server modification created by Jonas Kærlev (aka ‘Mecha the Slag’) for Team Fortress 2, which is heavily influenced by Mirror’s Edge, in which the player can freerun around user-created maps.

While in Parkour Fortress, speed, timing, and precision are used to the player’s advantage (or in some cases, disadvantage) to pull off stunts and tricks while keeping momentum, and either reach the end of the course or to bring all of the flags to one location, thus winning the round.

This is incredible Mecha, especially with Valve’s limited support for this type of modding.


Oh my god. You’re amazing! Can’t wait to see when you actually finish the First Person models, which already look very good, and the world view models. Keep it up, this is extremely amazing.

Tribal Dolphin











Sexy Robot













Programming Support

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